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- Kick Off Docs typed by ZARCH!
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- INTRODUCTION
-
- KICK OFF is an accurate soccer simulation with a full size multi-directional
- scroll pitch and the markings, goals, etc. in correct proportions. Both teams
- play the game strictly according to tactics decided at the start of the game.
- Players mave in position to receive passes and move directly towards the ball
- to intercept and gain possession. The ball, as in a real game, travels ahead
- of the player thus making tackling a matter of skill rather than chance.
-
- KICK OFF, like real soccer, requires skills in ball control. Since there is a
- wide variety of ball skills to learn and tactical plays to practice, there is
- an option to learn these skills without being harrassed by the opposition.
- The set pieces like corner kicks (Choice Of 9), passing, sliding tackles,
- dribbling can be praticed to perfection.
-
- Each player on the pitch has a unique combination of 4 attributes, namely,
- PACE, STAMINA, ACCURACY AND AGGRESSION. An international striker has greater
- accuracy and acceleration than a youth level striker. The latter may have
- more aggression. As you progress through the skill levels, you will need to
- adapt to different types of players.
-
- The facility to set the skill levels of both teams independently greatly adds
- to the lasting enjoyment of the game. For a really tough game, you can select
- a SUNDAY side for yourself and play against an INTERNATIONAL side. Playing
- against a friend, the levels can be set to suit the skills for a hard game
- and tough game.
-
- You can play in a league consisting of 8 teams. The teams in the league are
- on the whole evenly matched but have different styles of play with players
- attributes to match that style. The league lasts 14 weeks and there is a
- Load/Save facility.
-
- You can play against the computer or against a friend. You must be careful
- when tackling the opposition player. Fouling is penalised by a yellow card if
- the referee happens to see it. Persistent fouling will mean a sending off.
-
- The scanner on the pitch shows the position of all the players and is of great
- assistance in playing the game.
-
- There are 16 different referees in the game with varying skills and aptitude.
-
-
- MAIN MENU
-
- Move the joystick up or down to highlight a option. Press the fire button to
- select the option.
-
- PRACTICE SKILLS
- This option gives the player the chance to learn joystick movements and
- improve his passing skills, corner kicks, etc. and learn to play according
- to various tactical plans. The corners can be practiced with or without
- a keeper. Practice as long as you like. Press ESC to return to the main menu.
-
- PRACTICE PENALTIES
- Allows you to take and defend a series of 5 penalty kicks in one or two players
- mode. Press ESC to return to the main menu.
-
- PLAY SINGLE GAME
- You can play against the computer or a friend. There are 5 skill levels. The
- skill levels of both teams can be set independently. Press ESC to abandon
- match and return to main menu.
-
- PLAY LEAGUE
- The league consists of 8 teams and lasts 14 weeks. Each team in the league has
- its own style of play.
-
- DURATION
- Sets the match duration for a game. The option ranges from 10 minutes to
- 90 minutes. The default value is 10 minutes. The match duration must be set
- before selcting single or league game options.
-
-
- SUB MENUS
-
- If single or league options are selcted, a series of sub menus are presented
- for various options and lead to the actual play without returning to main menu.
-
- PLAY SINGLE GAME
-
- NUMBER OF PLAYERS
- Highlight the option by moving JS 1 up and down and press the fire button.
-
- One Player JS 1 Controls the BLUE team
- Two Players JS 1 Controls the BLUE team
- JS 2 Controls the RED team
-
-
- SKILL LEVEL
- There are 5 skill levels :- SUNDAY, YOUTH, RESERVE, NATIONAL & INTERNATIONAL.
- The skill level of both sides is set independently. Highlight the selection
- and press fire button. There is a gentle breeze which changes direction
- randomly affecting ball behaviour if both teams play at reserve level or above.
-
- TOSS
- The winner of the toss decides whether to play up or down the pitch.
-
- MATCH TACTICS
- There are 4 distinct tactics determined by the choice or formations. The
- players play in their designated positions ready to intercept the opposition
- and receive passes. The players nearest to the ball run towards the ball.
- The formations are :-
- 4 - 3 - 3 Defensive Play
- 4 - 2 - 4 Attacking Play
- 4 - 4 - 2 Good Midfield Control
- 5 - 3 - 2 Sweeper Defensive Play
-
- Move JS 1 up or down to highlight the option and press fire button in two
- player mode. JS 2 selects the option after JS 1.
-
- The game starts as soon as the selections have been made.
-
-
-
- LEAGUE GAME
-
-
- The league consists of 8 teams and lasts 14 weeks. The league game is played
- at the NATIONAL level and the sides contain some INTERNATIONAL standard
- players. Each team has its own style of play and strengths in different
- departments. Up to 8 players can play in the league and there is a facility
- to save and load seperate leagues. This facility is useful if you are playing
- with friends at different times.
-
- When the league option is selected, the league table with the names of all the
- 8 teams is shown. It also shows whether the team is computer or joystick
- controlled. The table also shows the results of the games and the points
- gained. The following options are offered.
-
- MODIFY
- The names of the teams and joystick or computer comtrol can be modified.
- Move the joystick up or down to highlight the name to be modified. Press the
- fire button and a * will appear beside the name. Use backspace to delete the
- characters and the keyboard to enter new names. Maximum 15 chars allowed.
- Use F! to toggle between joystick and computer control. Select done when
- all modifications are finished.
-
- LOAD
- Loads a previously saved game. New line disk. The names of the previously
- saved leagues are displayed. Move joystick up or down to highlight the file
- name to be loaded then press fire button.
-
- CONTINUE
- Highlights the two teams to play the next match. A new set of options appear.
- If two joysticks are in use, the teams are allocated joystick 1 & joystick 2.
-
- SAVE
- Insert a formatted disk or a disk with previously saved leagues in the drive.
- Any previously saved league file names will be displayed. Highlight an
- existing file name or type a new name. Press the fire button.
-
- QUIT
- Takes you to the main menu.
-
-
- PLAYER CONTROL
-
- MOVEMENT
- The player moves in all 8 joystick directions
-
- HEADERS
- If the ball is in the air, pressing the fire button will make the controlled
- player jump. Move the joystick in the direction in which you wish to head
- the ball when the player is in the air.
-
- TACKLE
- There are two types of tackle
-
- BLOCKING TACKLE
- The purpose of this tackle is to gain possession of the ball from the opponent.
- You cannot tackle a player from behind without fouling him. You must intercept
- the ball running beside the opponent and get the ball travelling ahead before
- he does or tackle from the front.
-
- SLIDING TACKLE
- This tackle can be done from any direction. A sliding tackle on a opponent
- without a ball is a foul. Press the fire button to do a sliding tackle. You
- must touch the ball before the player to avoid being penalised. A sliding
- tackle from behind is a foul if seen by the referee.
-
- KEEPER CONTROL
- The keeper is controlled by the computer during the game. The control is
- transfered to the player for PENALTIES only.
-
- JUMP
-
- DIVE DIVE
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- DIVE CATCH DIVE
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- DIVE DIVE
-
- STOOP
-
- Press fire button to start the move. The longer the fire button is pressed
- the bigger the movement.
-
-
- BALL CONTROL
- KICK OFF ball controls have being specially designed for ease of use. In a
- fast moving game and under pressure, there is time to remember the complicted
- joystick movements. The action has to be instinctive. You are advised to
- learn the controls by using the practice skills option in the main menu.
-
- DRIBBLE BALL
- The ball travels in front of the player. The distance it travels depends
- on the speed of the player when he made contact with the ball.
-
- SHOOT BALL
- Press the fire button AFTER touching the ball shoots the ball in the direction
- the player is facing.
-
- STOP BALL
- Press the fire button BEFORE touching the ball will stop the ball and give
- you total control.
-
- PASS BALL
- You must STOP the ball before you can pass it. Keep the fire button pressed
- and move the joystick in the direction you wish to pass and release fire
- button.
- Realeasing the fire button when joystick is centered and the ball is
- stationary takes you back into dribble action. The player will turn in the
- joystick direction and start dribbling the ball in that direction and if
- the fire button is pressed again, shoot in that direction. Yhe ball will
- remain stationary as long as the joystick remains centered.
-
- CHIP BALL
- Reverse the direction of the joystick on making contact with the ball.
-
-
- SET PIECES
-
- CORNER KICKS
- There is a choice of 9 corner kicks. A selection panel appears. Look at the
- scanner to see the position of your players ans select the option by
- highlighting it and press the fire button. The computer takes the corner.
- The arrows on the ball show the direction of the ball movement relative to
- the goal. The options allow you to curl the ball in or out. A ball kicked
- at the top will travel on the ground, in the middle at half height and at the
- bottom to the bar height.
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- PENALTIES
- The angle and the height of the shot are controlled enabled the penalty taker
- to put the ball anywhere in the net.
- There is a bar with a pointer moving rapidly form left to right. This
- indicates to horizontal position of the ball. The height of the ball is
- determined by how long the button is pressed before contact with the ball is
- made. The longer the fire button is held down the higher the ball will travel.
- It is therefore possible to overshoot or hit the goal posts or the bar. As
- soon as the fire button is pressed, the pointer in the bar freezes giving the
- keeper a split second chance to gauge the direction of the shot and a
- fighting chance to save. The penalty must be taked as soon as possible after
- the referee blows the whistle.
-
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- KEYBOARD OPTIONS
-
- X - Change Scanner Size
- D - Scanner On/Off
- P - Pause Game On/Off
- Q - Sound On/Off
- C - Crowd Sound Only On/Off
- ESC - Quit Current Half (Single Game Only)
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- CREDITS
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- PROGRAM Dino Dini
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- GRAPHICS S.Redpath & S.Screech
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- PLAY TESTING S.Screech
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- DOCS TYPED BY Zarch!
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